Jan. 4th, 2019

IC Contact

Jan. 4th, 2019 12:20 pm
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This is an IC Contact post for Makoto, if needed! Or just a place I'm going to keep story references... Whatever it's needed for!

Permissions

Jan. 4th, 2019 10:13 pm
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[OOC]

Backtagging: Absolutely!
Threadjacks: Go for it!
Fourthwalling: I'd rather not, thank you!
Offensive subjects: Nothing I can think of for the moment.

[IC]

Hugging: Sure!
Flirting: Sure!
Kissing: Please. Fluster her. I'm here for it.
Fighting: Absolutely! Just know that Makoto's no pushover, and she will fight back if she has a reason.
Injuries: Hash it out with me first, and I'll probably be down for it.
Death: See the above!
Using telepathy/mind reading or mind altering abilities: Just let me know first, so I can provide you with info!
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Abilities

Persona: Anat is the ultimate form of Makoto's Persona, which she achieves after completing her social interactions with the main character. She's primarily a Nuclear and Support-based persona. Support is based around healing and stat buffing; while Nuclear is an elemental damage type. It deals additional damage to enemies that are affected by the Shock, Burn, and Freeze attributes, and Persona that are strong with the Nuclear element are often weak to the Psychic element--and visa versa. Anat (and by association, Makoto) is no exception. Makoto has the following skills available to her:
[ ♆ ] As per our spell slot policy, you may choose five of Makoto's Persona skills for use in-game.
[ ♆ ] An exhaustion caveat will be applied to magic; the more Makoto uses her Persona, the more tired she will become, and must eventually recharge her energy at a mana pool or else risk collapsing.
[ ♆ ] If Makoto wishes to change out her skills, or if she "levels up" enough to learn new skills, she will be able to swap her skillset out by spending IC favors with the Storyteller.

  • Freidyne: Heavy Medium Nuclear damage to a single enemy
    [ ♆ ] Normal skills that hit one target have a maximum damage of medium
  • Mafreidyne: Heavy Minor Nuclear damage to all enemies
    [ ♆ ] Normal skills that hit multiple targets have a maximum damage of minor
  • Diarahan: Single-target full heal
    [ ♆ ] Healing spells will work, but cannot heal fully from the brink of death or return a dead person to life
  • Dekunda: Removes effects from her party that inhibit strength, defense, and speed
    [ ♆ ] Miscellaneous skills will be nerfed on a case-by-case basis
  • Marakukaja: Increases her party's defense for a short time
    [ ♆ ] Miscellaneous skills will be nerfed on a case-by-case basis


Confidant: As a teammate-confidant, Makoto has a range of abilities that are shared across party members. These include helping up a fallen ally, shaking them out of a status ailment like confusion or charm, protecting an ally from a fatal blow, enduring a fatal blow herself, and performing coordinated attacks with teammates. In addition to this, Makoto's unique abilities primarily focus around tactics. She's able to recall information about enemies that she's faced before without needing to rely on Futaba's analysis. She's also able to diplomatically assist in negotiations that allow the protag to win enemies over to their side as his Personas.
  • Shadow Calculator: Keeps track of potential drop items from enemies.
  • Nerd Talk: Aids in talking down/negotiating with an enemy.
    [ ♆ ] Nerd Talk will come into play when interacting with NPCs. When performing rolls related to charisma, Makoto will get a +2 modifier, as well as the ability to re-roll one failed roll per log without the modifier. This applies to any sapient NPC, including Deities.
  • Shadow Factorization: When selecting attacks, highlights if an enemy will absorb, reflect, or nullify the attack. Kinda like a split second tactical reminder that you shouldn't do what you're about to do.
    [ ♆ ] Shadow Factorization will allow Makoto to perform a save roll in certain circumstances. Once per log, if Makoto encounters a situation (combat or otherwise) that requires a roll and fails, she will get the chance for a save roll to mitigate the consequences.



Inventory

  • (1) set of winter clothes
  • (1) cellphone
    [ ♆ ] Makoto's cell function will have suffered water damage, and will not function.
  • (1) pair of spiked gloves
  • (1) model/fake revolver
    [ ♆ ] Her gun, similar to the cognitive world, will become a fully functional weapon when she is in the dreaming world of Mu. Similarly, her battle armor may also materialize in Mu.
  • (1) knapsack with her name embossed with thread
  • (1) salted fish jerky
  • (1) knife
  • (1) roll of fishing line
  • (1) toothbrush
  • (1) Stone of Farspeech
  • (1) Demonic Circlet
    While these horns might look dollar-store cheap, they're anything but. The only instruction to accompany them is a tag at one end that reads: "BURN!" As it happens, this is precisely what they do. Once one dons the horns, they only must speak the word "burn" aloud in order to set their target, be it person, animal, or object, well and truly aflame.

    This will only work once before the headband uses up all its magic, and will be nothing more than a lovely accessory, so use it well.

Profile

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Niijima Makoto

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